Requiem of the Goddess FAQ

June 9, 2012

I just finished playing the Requiem of the Goddess DLC for Final Fantasy XIII-2. I can understand why some people wouldn’t want to pay $5 for a single battle, but it’s really enjoyable so I personally recommend it.

I had a bit of trouble with it, and had a hard time finding a FAQ on it online. So here are a few of the things I wish I’d known going into it:

  • This will sound dumb, but remember to save. You’d think that would be obvious, but I (at least) had trouble with it. When you choose Valhalla from the Historia Crux to enter the DLC, it brings up a menu, and one of the options is Exit Game. Without thinking about it, I just assumed that would auto-save my progress. Not correct! You need to go back to the Historia Crux and then choose to save there. Early battles with Caius can take upwards of 30 minutes, so you definitely don’t want to lose that progress!
  • The DLC consists of playing as Lightning in a battle with Caius. Caius has two forms: first you fight him in human form. If you don’t beat his human form quickly enough to five-star it, the battle will be over but you’ll get no ending cutscene. If you do five-star that phase of the battle, you’ll fight his second form, Bahamut. If you beat Bahamut, you’ll get an ending cutscene and credits. There is a second secret ending—I believe you have to five-star the whole battle to get it. (I cheated and watched that one on YouTube instead 😉
  • Lightning can gain CP and increase in levels. Unlike in most battles, you gain CP whether you win or lose. If you’re killed, you gain up to 100 CP, based on how long you survived. If you beat Caius’ human form but don’t five-star it, the battle is over and you still get only 100 CP. I haven’t died at Bahamut so I don’t know how much CP you’d get then. If you beat Bahamut, you get 10,000 CP, which is more than enough to max you out at level 10, the highest possible level.
  • The level you’ve reached is the maximum level you can play at, but you can decrease your level to challenge yourself. Higher levels have negative multipliers that decrease your overall score, so you won’t be able to five-star Bahamut at level 10.
  • As you go up in level, a number of things happen. You gain HP, attack power, magic power, and defense. You gain new abilities for your roles. You sometimes gain new roles as well—you start with four, but can get up to six.
  • The roles Lightning has available are somewhat similar to main-game roles and use the same color-coding, but there are some differences:
    • Paladin: basically the same as Commando
    • Shaman: like a Ravager, but only uses elemental strikes, not spells
    • Mage: like a Ravager, but only uses spells, not elemental strikes
    • Knight: like a Sentinel, but better: when you use the action, you don’t take any damage at all. Very useful, because there is no Medic role
    • Conjurer: like a Synergist. Only has two abilities: Mighty Guard which applies multiple defensive statuses, and Aura which applies multiple offensive statuses. Only one of them can be active at a time. You gain this role at level 3.
    • Sorcerer: like a Saboteur. You gain this role at level 6. I haven’t used this role, because I beat Bahamut at level 5.
  • Don’t stress about how hard Caius is at first. You gain levels rapidly, and they quickly make a difference. The biggest difference is getting the Conjurer role at level 3. The extra protection from Mighty Guard lets you be more aggressive and take down Caius faster. Usually at level 2 the best I could do was a stalemate for a while, although I did get lucky once and he didn’t switch to the Healer role, so I was able to beat him.
  • As far as strategy, JoloStuki’s FAQ on GameSpot is great. I only had a few differences: (Thanks to Ken Mulford for help with this!)
    • When you’re just starting out at level 1-2, you’ll need to play more defensively to survive long enough to get 100 CP to help you level up. At that level, when Caius is in Commando mode I recommend only switching between Paladin to maintain his break gauge and Knight to protect yourself. Even if you end up in Knight for a while waiting for Caius to act, better safe than sorry. Around when you hit level 3, though, you’ll need to take more risks to get to the point where you can five-star Caius to get to Bahamut. You have more defense at that point, so it’s OK to do so.
    • When Caius was staggered, I always stuck with Paladin, no matter what role he had been in when I staggered him. To me, that seemed to do the most damage.
    • With Bahamut, I tried keeping his break gauge at 350% as suggested, but it didn’t seem to help me much. So I’d recommend just staggering him as normal.
  • This battle is intense, so to do well you need to know exactly what you’re doing with controls. Here are some things I didn’t know at first:
    • When you select Auto-Battle, the list of targets comes up, and in this DLC there’s always only one: Caius. You can stay in there as long as you like, and your action gauge will fill and then stay full until you press a button. For example, if you’re in Knight mode waiting for Caius to attack, you can wait until he begins to attack before you select the target and begin to act. That ensures you won’t run out of Immortality before he attacks.
    • Conversely, when you have the target selected, you can press Y (on 360) to act immediately, regardless of how full your action gauge is. I thought you needed to press A to select the target, and only then could you press Y, but no, you can press Y immediately. That fraction of a second makes a difference in this battle.
    • As soon as you select a target, you can press LB (on 360) to bring up the paradigm menu and scroll to another paradigm. Lightning will continue to do what she was doing: waiting for her action gauge to fill and/or acting. This allows you to be ready to shift to the Knight role at a moment’s notice, so it’s a really good idea. If Lightning finishes acting before Caius/Bahamut attacks, you can just back out, choose an action again, and then go right back into the paradigm menu.
  • If you’re like me, intense battles stress you out, and in this case you don’t have the option of leveling up elsewhere. But relax! If you lose the battle, not only are you getting better as a player at this battle, but you’re also gaining CP to level up. (That is, unless you’re an idiot like me and forget to save!)



Square Enix RPGs for iOS, Ranked

February 11, 2012

(Updated 6/9/2012 with Chaos Rings II)

I just finished Final Fantasy II for iOS, so I thought I’d rank all the Square Enix RPGs for iOS that I’ve played (although iOS wasn’t necessarily the platform I’ve played each of them on). Here they are, best first:


  1. Chrono Trigger: It’s a toss-up as to whether this or Final Fantasy VI is my favorite SNES game. Amazing storyline and characters, great battle system, lots of optional quests.
  2. Chaos Rings II: Lots of improvements on the original to give it more depth.
  3. Chaos Rings: The iOS-original turn-based RPG. Great graphics, good story, battle system with a unique spin.
  4. Final Fantasy III: An OK FF game, but the jobs system gives you unique options. This 3D remake looks great. Story is just OK.
  5. Chaos Rings Ω: I ranked this below FF3 because it feels like an expansion pack of the original Chaos Rings. Not nearly as long, unless you count the optional non-story-driven content. Not worth the money.
  6. Final Fantasy 2: Not my favorite FF game. The leveling system is interesting, but there’s not much uniquely fun about it: the battle system and story are fairly straightforward.

(Note: I haven’t yet played the original Final Fantasy on any platform.)


Getting Quake II Working in WebKit Mac

April 2, 2010

Google has released some code that runs the Quake II demo in a browser with no plugins, using HTML5 and WebGL. You can run it in a WebKit nightly build, but I found that it takes a few more steps than in their instructions. Here’s what I did:

  1. Install MacPorts and then run sudo port install vorbis-tools and sudo port install lame
  2. Install Mercurial version control client
  3. Check out the code by running hg clone quake2-gwt-port
  4. Change into the project directory (cd quake2-gwt-port)
  5. ./build-dedicated-server (will build the tools and the client and server code).
  6. ./install-resources (will download, unpack, and convert the original Quake II demo resources). Due to a glitch in our maven build files, you currently also need cp -r maven-build/server/target/gwtquake/war/gwtquake war. We are fixing this.
  7. ./run-dedicated-server [port] (will run the local Quake II server).
  8. Install the latest WebKit nightly build:
  9. To enable WebGL, type this into a terminal: defaults write WebKitWebGLEnabled -bool YES
  10. Run WebKit and navigate to http://localhost:8080/GwtQuake.html (or whatever port you specified to the server). You should see a console.
  11. The menus were a bit messed up for me, but you have to hit enter a few times. Then you’ll see a number of files being requested, and then the game will start.

It took a while for the textures to load for me, but then again my MacBook is from ’06 =] If you have any problems, I can’t help you, so check the comments on these pages: